Design a HashMap without using any built-in hash table libraries.
Implement the MyHashMap
class:
MyHashMap()
initializes the object with an empty map.void put(int key, int value)
inserts a(key, value)
pair into the HashMap. If thekey
already exists in the map, update the correspondingvalue
.int get(int key)
returns thevalue
to which the specifiedkey
is mapped, or-1
if this map contains no mapping for thekey
.void remove(key)
removes thekey
and its correspondingvalue
if the map contains the mapping for thekey
.
Example 1:
Input
["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"]
[[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
Output
[null, null, null, 1, -1, null, 1, null, -1]
Explanation
MyHashMap myHashMap = new MyHashMap();
myHashMap.put(1, 1); // The map is now [[1,1]]
myHashMap.put(2, 2); // The map is now [[1,1], [2,2]]
myHashMap.get(1); // return 1, The map is now [[1,1], [2,2]]
myHashMap.get(3); // return -1 (i.e., not found), The map is now [[1,1], [2,2]]
myHashMap.put(2, 1); // The map is now [[1,1], [2,1]] (i.e., update the existing value)
myHashMap.get(2); // return 1, The map is now [[1,1], [2,1]]
myHashMap.remove(2); // remove the mapping for 2, The map is now [[1,1]]
myHashMap.get(2); // return -1 (i.e., not found), The map is now [[1,1]]
Constraints:
0 <= key, value <= 10<sup>6</sup>
At most
10<sup>4</sup>
calls will be made toput
,get
, andremove
.
Reference: https://leetcode.com/problems/design-hashmap/description/
Idea:
Implement with Golang:
type MyHashMap struct {
Hm [][]*Node
}
type Node struct {
Key int
Value int
}
func hash(key int) int {
return key % 1000
}
func Constructor() MyHashMap {
hm := make([][]*Node, 1000)
return MyHashMap{
Hm: hm,
}
}
func (this *MyHashMap) Put(key int, value int) {
keyHash := hash(key)
for index, element := range this.Hm[keyHash] {
if element.Key == key {
this.Hm[keyHash][index].Value = value
return
}
}
this.Hm[keyHash] = append(this.Hm[keyHash], &Node{
Key: key,
Value: value,
})
}
func (this *MyHashMap) Get(key int) int {
keyHash := hash(key)
for _, element := range this.Hm[keyHash] {
if element.Key == key {
return element.Value
}
}
return -1
}
func (this *MyHashMap) Remove(key int) {
keyHash := hash(key)
for index, element := range this.Hm[keyHash] {
if element.Key == key {
this.Hm[keyHash][index].Value = -1
}
}
}